|
> If you’re a programmer, you might think that the fiddliness of programming is a special feature of programming, but really it’s that everything is fiddly, but you only notice the fiddliness when you’re new, and in programming you do new things more often. I think I'm drawn to programming because the fiddliness is tractable, and fixable. In which other domain can I: * introspect the relevant processes/state, step by step * snapshot/undo * fix niggles, once and for all, and for everyone; and get their fixes too * probe and test my inputs and outputs, checking for quality. Get notified if a part changes in a way that breaks me. And the only tool I need is a commodity general purpose PC. When I try woodwork, or even electronics, I'm struck by much friction is in even simple tasks: tools, parts, lead time, safety, space, physical effort, cost, ... |
The best I could do with woodworking in the end to approximate programming was live with wasting some timber, leave a lot of margin on the main cuts and size all the pieces as a whole.