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Do people have good experiences with LMDB, in terms of reliability? I've never used it in production, but I've read through the code and design documents for a database implementation class. I remember some strange code (such as pushing return values 4k above the stack, with a comment like "this works as long as the caller doesn't use more than 4k of stack space before accessing the return value"), and the author also shared some unconventional opinions about undefined behavior (like "Compilers are deterministic, if I know what platform I'm compiling to then no behavior is undefined. And if compiler authors disagree, they are morons.") But presumably it's thoroughly tested, so those aren't problems in practice? Would be really interested to hear from people who've actually used it. I've mainly stuck to SQLite instead. |
And yes, I ensured there were no outstanding long lived readers, verified with mdb_stat -r. My workload used one transaction per read/write anyway (never needed larger atomicity). Once the db got into the bad state, running my program on it would almost immediately run into the issue again, so I really think the db is in a bad state such that most writes would cause it to hang, not related to how I do transactions. This workload would pretty consistently hit the issue once the db got to several hundred gb.
Issue #10236 on the OpenLDAP bug tracker might be the root cause, who knows. It's been marked CONFIRMED for years without a fix, while other similar issues are created.
This is extremely annoying. It seems workload dependent (other workloads I've run create absolutely massive lmdb dbs without this issue) and once it happens your only recourse is to make a new db and copy the contents over (thankfully reads still work fine on these borked dbs).
Other than that, though, it's great. Never in any case had actual data corruption, and reads and writes are extremely fast (until this issue happens)
Edit: fun fact, since shopify may have created Bolt in response to this bug, and then Bolt was the root cause of the 73-hour Roblox downtime in 2021, this bug may indirectly have caused one of the worst outages ever!