|
|
|
|
|
by qwery
26 days ago
|
|
> I would also not be surprised if the [staff] on this game did not get a share of that $500M pie That's almost certainly the case, yes. Anything like royalties / residuals is pretty much unheard of in gamedev. You do the work, you do the crunch, you don't talk about conditions, you don't talk about pay, you are actively hostile towards the 'U' word, your boss _________ ____ __ _____.
For your service, you get the chance to be in the credits, provided your service continues after going "gold"[0], of course. Then you get laid off which is actually a win because you get to leave the company without getting blacklisted. Please forgive the gentle hyperbole, it's illustrative. The situation may have improved (slightly)[1] with ~actors as SAG-AFTRA was a growing influence in the industry some years ago. I'm a bit out of the loop on that side of things, though. [0] not that anyone ships after going gold anymore [1] improved slightly relative to "I'm the voice of Niko Bellic and I got paid in Famista cassettes" -- no this is not a true story, I'm actually not even a voice actor. |
|