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by flohofwoe 30 days ago
Godot is actually a good choice for that use case and compared to Unity or Unreal Engine fairly lightweight:

https://docs.godotengine.org/en/stable/tutorials/ui/creating...

1 comments

I have looked at Godot before but each time stayed away from diving into it for various reasons I can't remember at the moment. I thought about creating F# bindings for it at some point.

How are the Rust bindings? How would it compare to using Bevy?