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by kbelder
27 days ago
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An important compilation target for Godot is mobile, since it's obviously a very large games market. And, since the Godot IDE is, itself, an app written in Godot, porting to mobile is almost free. More a question of tweaking than rewriting. That's the same reason there's a version of Godot runnable in a browser... it's a consequence of Godot allowing webapps as build targets. |
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A long road does not sound like something almost free