| > I really dislike people that got into a thing and then try to discourage others. “Don’t be like me! I wasted my entire life” which is bullshit from a jaded person that lost passion. Telling people to stay away from graphics programming is not how to entice tomorrow’s John Carmack. Given that almost everyone who wants to be a "graphics programmer" is also somehow gaming industry adjacent, it is extremely fair to ward them off from the folly. I do the same for anyone wishing to do "VLSI hardware engineering." If you have the skill to do either of those, you almost CERTAINLY have the skill to do something else that is almost as interesting and not saddled by garbage employers. The primary problem with being a "graphics programmer" beyond a tyro is that the biggest consumer of graphics programmers is the game industry which is a notoriously shitty and wretched industry. Every ... single ... employer. So, from the point of view of future potential, "graphics programmer" has very little upside over pretty much ANY other type of programmers. Second, "learning graphics programming" is like "learning phone programming", you spend more time fighting godawful software infrastructure more than you do actual programming. AI actually kind of helps this, but it doesn't completely remove the fact that 80% of your knowledge has a half-life of 18-24 months. Finally, saying "I want to learn graphics programming" is like saying "I want to learn engineering." What "graphics programmer" means is vastly underspecified. 3D game rendering and 3D/2D CAD rendering and 2D vector rendering are completely different skillsets. GPUs are great at the first and kinda okay at the second and kinda lousy at the third. Which kind of "graphics programmer" are you even going to be? |
Actually, no. Autodesk acquired Alias, and got the Maya animation system, in 2005. Soon after, the CAD tools had cinematic quality output. The architectural people loved this - good looking, accurate architectural renders came out. They especially liked that lighting worked, and you could use the CAD system to place real-world light fixtures.