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by gafferongames 27 days ago
Also:

It should have read like this:

Let's say typical games send 1-2 megabits per-second *per-client* for first person shooters with 100 players or less (in some cases it's more, some cases it's less, but let's assume this is at least reasonable to do in 2026)"

It's correct elsewhere. Sorry it did not include the per-client in the mention above in this thread. I can see this is what threw you off.