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by CamperBob2
31 days ago
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3D graphics and kinematics people dodge the need for periodic orthonormalization by using quaternions. When they need a rotation matrix, they create it on demand rather than having to maintain it incrementally. I wonder if there's a similar shortcut representation that we will eventually realize we should be using for ML. I suppose if there is one, it won't have native GPU support, so no one will bother looking for it. |
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