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by mental_block 31 days ago
Even ignoring the llm-speak, the game is frustrating. I love the concept but the puzzle uses archaic words and there is no hint or a way (like sudoku) to enter in guesses (yes I know I can take out a pen). At least, I'd suggest the author to do these puzzles daily and then put some difficulty ranking so people know to manage expectations. Tough words are fine but this game is just slightly obtuse in its approach.

It's cool that llms are helping but there is a genuine "human" element of game design which needs various iterations even when you have the mechanic down.

Nice job OP on bringing this concept to life though!

1 comments

Appreciate the feedback, thanks for checking it out.

To be clear, LLMs were not used to design this game, just to edit my post talking about creating the board generator. And I do play it every day, today was definitely a tougher one, but the variety day by day is by design, which is pretty common in word games.

Mini Mot | Jul 1, 2026 ⣤s⣤y⣀e⣀b⣀i⣀o⣀u⣀t⣀o⣀d⣀

Max Mot | Jul 1, 2026 ⣿d⣿b⣿i⣶r⣤i⣤o⣤e⣤l⣤c⣤t⣤s⣤o⣤e⣤

The key to this game is to use your general intuition about English phonetics to deduce where a letter can't go among the available spots on the board. Kind of like Sudoku logic applied to a crossword. So in theory you can solve quite a few words you've never seen before because certain letter sequences just don't work in English, (the premise behind XKCD for example).