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by thunderfork
28 days ago
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Yeah, this strikes me as strange. If you're sending that much data constantly, you're either syncing too much stuff too often, or you're not using compression when you should be (shout-out to Oodle) Something that this article doesn't mention that's going to be a big constraint: each of your clients parsing 20mbps of updates is going to have a performance impact on those clients. At the end of the day, you can only "democratize" while you have players, and performance constraints on end users aren't getting any looser |
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I can assure you that parsing 20 megabits per-second worth of packets on a client is not a significant CPU cost.