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by tux3
28 days ago
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For complex recipe graphs beyond vanilla train routing is also way more efficient. You get to reuse the same rail network, and sometimes not have to route dedicated belts for 6 low throuput ingredients from all over the map I feel like a lot of the challenge in early Pyanodons is place-and-route and belt congestion. Unlocking trains feels amazing. They're definitely optimal for a lot of recipes in that mod I think |
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This had never ocurred to me. Starting to develop a picture in my head that looks a lot like train-served dropshipping. Continuous vs demand signals like top-up and running out? The space savings seem extreme.
Guess I have to do a train play through :-/