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by jt2190
29 days ago
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Why is attestation always bad, all the time? When two people interact there’s a trust/risk calculation on both sides. Isn’t attestation just a means of reducing risk for both parties? (We can debate who should control the attestation process and how it should work but your point 1 suggests that there is never a good form of attestation.) What would we do instead? |
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It never „let`s check if the mobile user has purchased in-game content server side to prevent pirating it“, its „suspend any account that has signed in with a device that fails safetynet, permanently ban any account that has failed a jailbreak or root checks“
It never „let`s check and calculate statistically cheating probability and move damage calculation server-side so that player cannot godmode or modify their APK“, its „all non-stock phones are cheaters and fraudsters, ban all of them, use invasive anti-cheat, while continuing to have client sided damage and health and energy because it is easier“
Something else has to change first otherwise the only option for businsinses do will be, after 2 is implemented : „while yes it is now possible to allow a neutral third party to control attestation, someone higher-up such as legal has said ONLY google can and we will ban everyone else“
As long as it is easier to don't give a fuck, that is the option that will be taken. z.B. the only reason our publisher allow the removal of play services was finding out that chinese players on definitely not google certified phone spends the most by orders of magnitude and even then it is only relaxing the check for specific region, forcing all EU players to continue to have this checking.
I would be wholly unsurprised if the result was to continue to require attestation but allow GrapheneOS f.e. only in Motorola factory shiped phones and disallow it if the user was involved in any way in the installation of it.