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by ololobus 32 days ago
> Games are no longer about having fun, they're about how much money or activity can I extract from the player (yes, even the indie experience is tainted: buy off Steam and 30% of that purchase goes to the platform for just existing).

This is a HUGE overstatement, tbh. Without such big worldwide distributors like Steam, the only option an average indie dev would have is to distribute their game on their website that nobody knows about, so instead of hundreds of 1000s of sold copies they would have just some 1000s

Another non-obvious outcome of Steam is that the pirate scene largely just went away. It so niche that nobody really cares about it for real. It’s just so much easier and safer to buy

So I would say that Steam, Apple and so on have earned their 30%, they really created a huge market everyone can get a share in. Surely it should be regulated to avoid hostile monopoly behavior, but that’s a different story