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by flutas
32 days ago
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Also really depends on what codecs are done in software vs hardware on the device. Speaking from working on the Android/Fire TV devices, they all have at most one hardware decoder, which really limits what the streaming companies can do. My team recently launched a multiview feature on A/FTV and we had to do so much hand holding and device detection work (4K decoder) to try and make the experience good and hide it from others... Meanwhile the mobile teams, roku, iOS / tvOS / vision pro teams can full send with 4 players because the devices all have multiple hardware decoders... for some reason Android TV devices are along in this category. |
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I'm actually surprised you're able to support true multiview across diverse hardware platforms at all - so congrats! Consumer streaming sticks, dongles, boxes and smart TVs are a fragmented hellscape between divergent hardware, firmware, OSes, codecs, DRM and apps. Pretty much anything more demanding than baseline '1 stream in 1 app' will have lurking issues on at least one platform with a >1M unit installed base.
The android streaming device market pretty much died when it became a race to zero margin. Arguably, the best Android-based streaming device money can buy is still the NVidia Shield, which is a 10 year old hardware design.