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by nielsole 33 days ago
unlimited possibilities to expand the game scope through a tech tree: - Hyperthreading - interrupts - compressed main memory - L3 caches - TLB caches - CFS - cgroups - TSO/GSO - performance / efficiency cores - dynamic clock speed - thermals - PCI bandwidth / lanes - ...

Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree.

2 comments

Severe Running direct process scheduling keyboard control game mechanic!

https://www.youtube.com/watch?v=lrUWFo2D1Xs

You could also make it historical so as you go through tech trees and stuff it goes from like 1970s to today