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by nielsole
33 days ago
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unlimited possibilities to expand the game scope through a tech tree:
- Hyperthreading
- interrupts
- compressed main memory
- L3 caches
- TLB caches
- CFS
- cgroups
- TSO/GSO
- performance / efficiency cores
- dynamic clock speed
- thermals
- PCI bandwidth / lanes
- ... Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree. |
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https://www.youtube.com/watch?v=lrUWFo2D1Xs