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by drudolph914 1 hour ago
big fan of oxide, and love the demo overall, but at the same time, I can't shake the feeling that these kinds of 3D demos are a bit gimmicky/cheap nowadays. pages like this used to be a signal for a high-end product and or a benchmark for good engineering. now though, we all know that this kind of work can be vibe-coded with threejs fairly quickly if you have the assets. idk ... it feels like it's trying to capture my attention through flashing lights instead of letting the work stand on its own

I don't want to subtract from the demo too much, b/c I do love oxide, but I do see this as a trend that more people will use to garner attention until it's too overdone - at which point, 3D will revert to being used for more practical use-cases

EDIT: typos

2 comments

IIRC the CAD exports were in the many millions of polygons, so there's substantial work in preparing the assets for the explorer. Kenan (the 3d artist I worked with) did fantastic work cleaning and optimising them. I'm somewhat jealous of hardware startups with products without quite so many parts!

It's part of the reason I'd waited so long before making this, I knew it was going to be a lot of work. There's parts that Claude was especially useful for, like perf testing, debugging and animation. But the first half of the project was done almost entirely by hand.

I appreciate ya commenting, and let me tell ya directly that the work is great! I'm an old-head and curmudgeon - my thoughts here are about the world at large. your work here is great, please keep it up!
My feeling? I ask myself the same question as I do for for everything nowadays. Yeah this might be ai slop, but is it good ai slop? If it's good, like this, I feel good. If it's bad, I feel bad.

Human effort as a proxy for quality... that ship has sailed. And that makes me feel frustrated.

yeah, I agree with you. I guess the part that feels disingenuous is that these kinds of projects are some-what cashing in on attention from people who still who see threejs slop as "high-effort UIs." this speaks more about me than other ppl, I'm just personally already at the point where all of this feels closer to slop rather than quality. I guess as this trend plays out, we'll all eventually feel somewhat similar on the yet-another-3d-UI-slop trend