|
|
|
|
|
by purple-leafy
11 hours ago
|
|
I will be showcasing something on hackernews soon! Basically I found a way to “compress” a multiplayer game state from ~100KB+ to ~1KB But it’s only for the game I’m building and it’s not pure compression work, I had to do some tricky things |
|
For context these numbers are for a grid based game where players can perform 4 actions per second, and the numbers I’m sharing are for 30 minutes of gameplay with anywhere from 2-1024+ players (human players) playing simultaneously
So if you do the math, my compression feat is effectively ~99% compression on naive best case. And if you compare it to the raw data, it’s closing in on an even higher number than that I haven’t done the math but the raw data is another factor of 10 greater than ~100KB so the “compression” versus raw data is ~99.9%
It sounds absolutely bullshit I know :D
But I will be posting a blog post soon once I release the game.
I do compression in quotes because it’s not a pure compression feat, the 99%+ feat is effectively being clever about what actually requires compression to achieve the same outcome