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by dandersch
34 days ago
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Technical reasons I know of: - Support from major engines is still bad: Unreal Engine does not have web
exports. Godot 4 does not support them when using C#. That only leaves Unity. - While WebGL is mature, it's based on openGL es3, which is an ancient
api/shading language with limited features. If you were previously targeting
vulkan/dx12, now you have to restrict your feature set or find (costly)
workarounds to make webgl support happen - WebGPU could be a better fit, but support is still not ubiquitous (Firefox,
Linux or older phones are especially bad) - SDL_GPU (SDL3) still has no WebGPU backend |
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We spent the last several years building out a WebGPU RHI for UE5, along with tooling to make games load fast using asset streaming, while using less memory. We were recently featured by Gamesbeat.
You can read more about it below or check out our website:
https://gamesbeat.com/simplystream-unlocks-web-compatibility...
https://simplystream.com/