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After reading this article, I got curious whether there was a similar article from Japan, and there actually is. The average monthly income in the animation industry is 200,000 yen (about $1,300 USD), but the median working hours are 2,745 hours per year. That comes out to 225 hours per month, or 52 hours per week [1][2]. Considering that animators' work is essentially drawing labor, that's an insane amount of work. But even as total production costs and promotional effects grow, none of it reaches the workers on the ground. It seems like in modern industry, the value of promotion and fame outweighs what the laborers actually produce.
Actually, when you think about it, this problem is happening across all sectors of society. Ultimately, it's a system where platforms intermediate and monopolize value. Platforms concentrate their investment in IP and star creators, and the commercial success of these creators in turn increases the platform's value, creating a virtuous cycle. However, this success ultimately ends up concentrated among a small upper tier, while the vast majority are excluded. The article essentially says the same thing. It seems like we're in the age of platform capitalism. Come to think of it, the programming world feels similar too [1]https://nafca.jp/news20241226/ [2]https://prtimes.jp/main/html/rd/p/000000004.000121993.html |
It's very interesting to watch and I highly recommend it. But it's also a GREAT advertisement for avoiding the industry.