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by jczhang 4939 days ago
I think a big part of the reason is the effort needed to reverse-engineer the code and also try to not get sued by Blizz. You can follow the discussion on teamliquid in the BW forums.
1 comments

And the effort not to give up when your reverse-engineering efforts reveal remarkable stupidities in the original code. We all know crunch happens, but that doesn't make dealing with the resulting spaghetti any easier.

(I spent several years reverse-engineering Command & Conquer RA2, I should know - that game has hacks and flukes everywhere.)