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by danbolt 3 hours ago
> In my opinion, disc based games have been a ridiculous way to sell modern games because they are physically incapable of storing the amount of game data required for modern AAA games

I’ve worked on a few AAA games with large install sizes, and I personally don’t believe this to be true. Or, I think it’s due to a lack of financial/organizational incentive to skim things down. The cost of storage and distribution is offloaded to the digital marketplace and consumer. Nobody’s KPI is tracked to the download size.

In projects of that size, you’re often trowling through a big proprietary graph of assets. This might be akin to UE’s reference viewer, or maybe less sophisticated. It’s hard to do and very unlikely to be on the roadmap.