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by ncr100 3 hours ago
This eliminates the resale market.

So, no longer can customers:

1. Buy the game as Physical

2. Play it until done or bored

3. Sell it as Used to recoupe some of their gamer cash, and spend it elsewhere

3.1 Other user buy a discounted game. << HERE the CD KEY CODE will already have been consumed by the original purchaser.

NOTE: This game is $100.00 for the full version, and $80.00 for the "not all gameplay" version.

NOTE 2: For Disabled Folks amongst us, who game, the Digital Only system is a bit of a kick in the teeth. It's extra difficult to evaluate whether a game is playable for a given person's individual different-ability, and this evaluation/trying-hard-to-work-with-the-game time-period may easily elapse the retailer's (Sony, et al) Digital Refund timer.

2 comments

The "vote with your wallet" mantra holds here. Don't buy it.
Gamers are notoriously bad at doing something like this. If next 6090 card comes with a shovel of shit you have to eat to get the card - most will do it, in addition to paying $5000
and that is why these "AAA" games continues to decline in quality and become more anti-consumer - gamers put up with it.

Spend that $100 bucks on indie games - you'd at least get 5 very good quality ones that aren't anti-consumer.

It's a good first step, but this also seems ripe for regulation. If I buy something – tangible or not – I should be able to sell it on. Period.

(Barring other regulatory burdens. I think it's reasonable that you cannot legally sell on prescription drugs, for example.)

Indeed, the whole "you're not buying a game, you are buying a license to the game" is a bad argument that is used to justify not allowing resale. The only party it benefits are the companies, not the people.

It also kills the joy of discovering old games in the attic when you're moving and sitting down and playing a bit, or passing on games to your kids.

I have 9000+ games on Steam and many others on EA, Ubisoft etc. Value is zero.

I recently catalogued and valued my physical game collection across multiple consoles. Value is over £10,000 and that value will only go up as time passes.

in the attic, you discover your grandpa's steam account scribbled onto a piece of paper with the password.

You try to log in, but turns out you need biometrics to access the library!

digital goods should have a place, but the issue here is that there's no equivalent physical goods replacements. And i dont think you can regulate this away.

The only force is consumer action (in aggregate). And it seems that companies have managed to train consumers not to take any action against the interests of these publishing companies.

Digital wouldn't be so bad if you actually owned it - first sale doctrine, easy resale/transfer, etc.

Though I'm sure game publishers would just switch to token online features to prevent resale.