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by vasac 3 hours ago
IIRC, my problem with Quake multiplayer was that one node acted as the server, so when I connected to a friend’s computer via modem, my lag was a serious disadvantage (neither my friend nor I ever won as clients). Doom, on the other hand, simply froze both computers whenever there was a communication issue.

Although, to be fair, we played Doom over an RS-232 cable - hauling a PC across the city every weekend was a testament to our love for the game :)