Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. There are significantly lesser games selling for full retail.
>Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more.
I don't balance my checkbook based on what other people spend, and presuming that those things have anything to do with perceived quality is a fools' errand with the multitude of counter examples one can bring up of AAA flops.
>lesser games
this thing isn't even out yet.
how many examples of over-produced and under-delivered expensive garbage in film, media, video games & art do we need to produce until people disconnect the two concepts of quality and cost ?
Depends on your gaming tastes. I haven't really enjoyed any of the GTAs for longer than 2 hours, while RDR2 I also stopped playing after about 3 hours out of boredom - and similar to the GTA series, general frustrations involving the controls. Rockstar just doesn't fit my tastes, which is certainly a problem that rests with me
That's a lot of green, and your or my opinion on any particular game isn't relevant to the assertion that Rockstar has a stellar track record in making games people seem to love.
It will probably be an unoptimized hot mess for the first year. Same as the rest of the over hyped AAA titles. I'm sure devs are on a death match to hit the deadline.