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by Cthulhu_
38 days ago
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It's... interesting design, in that there's a puzzle or chance element I suppose. Especially Elden Ring encourages exploration, because there's almost always a reward for wandering and exploring in terms of items / abilities. The NPC / quest thing means that, unless you go online, you will need multiple playthroughs and exploration to get every quest done, OR you need to engage in a community - the quests and lore are often all discussed, disseminated, notes compared, theories crafted, etc in the community after the release of a new game. Whether that's good or bad design I'll leave up to opinion, but it's interesting. (personally I don't have the time to do multiple 100+ hour playthroughs so I followed guides online) |
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