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by Xx_crazy420_xX
22 hours ago
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I think open-ended simulation for agents will be a key component for training and planning. Similar as human dreams simulate different scenarios in our head. Biggest challenge will be simulating more abstract and complex systems. Few months ago I did experiment with an open-ended world simulation for AI agent, where the simulated world was progressively building itself based on each of agent actions in open-ended manner. The idea was to give an agent infinite possibility regarding tool calling, where the tool call would be approved by the adjudicator, and the world state would change. The key issues with the PoC were: - World decoherence (tried to solve that with a poor graph implementation)
- World flatness - high abstraction did not account for small events that would compound in real world
- Start with empty context was real issue to get the agent to explore the world
Anyways the project came to be really funny when you watched agent struggling in desperation to perform real world actions which would be impossible in real world. Main observation was that when presented agent with current action budget, it modulated the creativity and how desperate its actions were. |
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If nothing else I'm glad to see "world models" that are actually modeling some kind of worlds, instead of the term being applied as a hype layer for video/splats diffusion.