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by rootlocus
38 days ago
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LLMs can be described as "hardcoded weights for generating the next token". All code is "hardcoded". I think AI for game NPCs is perfectly valid terminology. The actor senses the surroundings and makes decisions to achieve its goals within the constraints and events of the environment. |
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I disagree. Hardcoded means you need to change and recompile the entire program. So neither an .env file nor model weights that are loaded at runtime are 'hardcoded'.