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by gurkendoktor 4939 days ago
> I believe the bad UX comes from the skeuomorphic design

I can't see a single thing that has its function derived from a real-life object. Maybe I didn't dig deep enough this time, but why not just call it bloat? (Which I think it is - even though it's really butter smooth on Safari)

2 comments

How about... The diapositives, motion blur, scratched wooden surface background and shadowed borders (simulated lighting)? Those are the main design elements of the site, and are all skeuomorphic.
Nothing of this has or had anything to do with functionality on either side of the screen. The motion blur is not even tied to motion on the site (which may or may not be a good thing).

Most "3D hacker interfaces" in Hollywood movies aren't skeuomorphic, yet they blink and rotate and blur and zoom all the time. Same for many Asian TV channels. In what way is worrydream.com bad that doesn't apply to these elements, and why is it caused by textures from real life? Aren't they just all confusing because they are doing too much at once?

I think he was referring to Scroll combined with blurred preview of item your hovering over. I could be wrong but it was designed to give a feel of driving in your car through a street full of houses or something.
I thought the point was to use very low-res JPEG files and load the full versions later. The motion blur is still visible when the screenshots are not moving too.