Hacker News new | ask | show | jobs
by raincole 39 days ago
FYI, one of the most well-known books about writing game entity behavior is literally called "Programming Game AI by Example." (published in 2004)

https://www.amazon.com/Programming-Example-Wordware-Develope...

1 comments

Is a book like that still pretty useful? Or is Ai in games abstracted away in game engines pretty much? I've been meaning to play with unreals Ai features a bit.