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raincole
39 days ago
FYI, one of the most well-known books about writing game entity behavior is literally called "Programming Game AI by Example." (published in 2004)
https://www.amazon.com/Programming-Example-Wordware-Develope...
1 comments
tayo42
39 days ago
Is a book like that still pretty useful? Or is Ai in games abstracted away in game engines pretty much? I've been meaning to play with unreals Ai features a bit.
link