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by im3w1l 1 day ago
Many games operate on a rock-paper-scissor system though, and even if rock is perhaps a bit stronger than it should be, what that actually means is that it wins more against scissor than it loses to paper, but it still loses against paper.
1 comments

This is how games are meant to operate. But the balance space is now so incredibly high-dimensionality that it turns out there is almost always a meta-optimal strategy. There is a Rock that beats both Scissors and Paper at greater frequency than expected.

Just go read the changelogs for any major game to see them trying to balance and rebalance and adjust and constantly failing to actually achieve what you describe.