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by peatmoss 1 hour ago
I'd imagine that rendered audio that just used midi voices (even high quality "Real Instruments" midi voices) would be pretty brittle for e.g. stem separation or automatic transcription. In a best case, I think you'd start with a clean digital representation, render sheet music imagery, and then have lots of recordings by a bunch of real instrumentalists playing the same music.

On the topic of stem separation, I've wondered about creating a quasi-synthetic dataset by taking chunks of recordings by real musicians playing them back in a real space in various combinations and recording the resulting analog-blended cacophony. Could repeat in various environments like cathedrals, basement bars, etc for realism :-)