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by jmyeet 2 hours ago
Computer game studios love player vs player ("pvp") games. Why? Because user-generated content is cheap and the ideal goal is an endless loop of players coming back. This is the motivating factor behidn games like Call of Duty, Battlefield, Fortnite, etc.

MMORPG publishers keep trying to do this as well. World of Warcraft has spent 20 years trying to push open world pvp. Every WoW challenger has always claimed they would have the best pvp ever. They want that cheap, endless gameplay loop. But it never works. Open world pvp tursn into ganking (ie killing much weaker players by ambushing them and/or ganging up on people). The ganked end up leaving the game in droves. Games try to balance this out by "punishing" gankers with reputation hits or not being able to go to town or whatever. And none of those disincentives work.

The reason pvp doesn't work in a persistent world like an MMORPG is because there are no stakes. If you die, you just come back to life or make a new character. Obviously real life doesn't work that way.

I really wonder if that's the problem with AIs going off the rails and committing heinous crimes in their sandboxes (like nuking Toulouse here). The AI just has no sense of self or self-preservation. There's also empathy. The AI can't see itself as a potential victim of nuclear war and understand all that entails.

1 comments

> The reason pvp doesn't work in a persistent world like an MMORPG is because there are no stakes.

See Eve Online