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by vintermann
2 hours ago
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You can build a model accounting for all the things you like, you don't have to limit yourself to Elo (its main selling point is that it's easy enough that players can easily calculate how many rating points they stand to lose/gain) or Glicko (almost as easy). Even in the most optimistic case, betting market accuracy will be limited by the commission (if you have a better estimate than the market, but not sufficiently better that you'll make money on it, you don't bet), and I think even a not-terribly-smart model can get you there for chess games. We don't need betting markets for the prediction's sake. |
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And I think the reason for that is because a lot of these factors are unquantifiable, subjective, and non-fixed. For instance determining the winning chances for a human in a chess position is surprisingly complex. There's even a huge chunk of profit to be made for somebody that could create such a model outside of printing money in prediction markets - it'd be an invaluable tool for players to use during opening preparation since positions where winning chances don't correlate with computer eval are sort of the money-shot in human prep that's often motivated by a desire to avoid computer prep. And that factor is just 1 amongst many that can weigh in on an expert bettor's opinion.