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by vunderba
2 hours ago
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So traditionally, the way you’d do this (and why some UIs like automatic1111 let you configure inpainting so flexibly) is that you didn’t have to shrink the entire image. The general idea was: you mask the area you want changed, and the model inpaints that region at full resolution. The advantage of masking, compared to plain img2img, is that you’re not sending the entire picture to the model. With the classic setups like SD 1.5 and SDXL, you’d effectively inpaint at full resolution: take the masked area from a larger image, scale just that region to the model’s native resolution, process it at the full ~1 megapixel then scale it back and composite it into the original. This lets you add MORE detail. Unfortunately if the OP is using hosted SD models, they might not have that granular control and thus would suffer pretty bad quality loss. |
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