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by b-kf
2 hours ago
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Appreciate Odin, especially the batteries included approach (simple to use structure of arrays, matrices, array programming, the context system for custom allocators, ...). To be fair though: the heavy lifting in JangaFX is likely done by a ton of C++ code, it being high performance real time graphics programming. I assume C++ outweighs Odin in their code base by a significant margin (accounting for all dependencies). |
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