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by jofzar 6 hours ago
> Codex is one of the most infamous examples of slopware

Woah, let's not forget Claude code is right there

6 comments

Claude is also weird for being the only coding assistant that for some reason doesn't support AGENTS.md. Codex, Amp, Cursor all of them support it and read from it, but not claude which forces it's users to use CLAUDE.md instead.

The issue is the higest voted issue on their gitlab repo: https://github.com/anthropics/claude-code/issues/6235

My CLAUDE.md is just:

    @AGENTS.md
And Claude processes it just fine.

(I see that it's a common workaround, and there's a comment in the above link saying just this: https://github.com/anthropics/claude-code/issues/6235#issuec...)

It's a hassle having to add it to every repo that I use Claude with though, and I often use other models and harnesses too for the more trivial tasks.

CLAUDE.md has been incredibly successful for them advertising wise. I wouldn’t expect them to admit AGENTS.md exists anytime soon.
Gee, I wonder why that is. Do you think Anthropic’s Claude Code team are just trying to protect humanity somehow? Maybe our mortal brains just can’t comprehend the damage that supporting a non-Claude-branded standard might do...
I created a Claude Code plugin to load AGENTS.md. Uses symlinks but it’s better than no support.

https://github.com/hexsprite/claude-agents-md

So there's this amazing thing called a symlink
Not that Claude Code is much better, I just hit this issue[1] because it seems setting DO_NOT_TRACK=1 seems enough to get a really strange behavior in the newest versions of CC.

[1]: https://github.com/anthropics/claude-code/issues/69238#issue...

Edit: I think I misunderstood OP, they're saying that CC is even worse and not better than Codex CLI.

Right, just yesterday I found my laptop kinda hot. And what do you think, it was good old Claude deciding to load a few cores with completely idling prompts.
Yeah exactly.

I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post

At least game engines manage to render their frames properly. Claude Code sometimes eats entire paragraphs of text output, resulting in things such as numbered lists jumping from 2 to 4 out of nowhere.

I'd just ask Claude to repeat himself at first but it happens so often that I actually made a little tool to dig up the output inside the session history and present it properly in a separate terminal.

> I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post

The bigger issue is they where somehow thinking it was "cool" and "advanced" while it's just a kludgy rube-goldbergy monstrous hack.

Which is of course only semi-working: to me the model thinking what you see is what it outputs in the TUI is the deal-breaker for me. It's of course not working like that for they're apparently, in their "game engine", converting on the fly a headless browser to approximated characters to display in the terminal. So the model tells you he did output ASCII but people are copy/pasting (because, yes, at times you want to copy/paste) Unicode chars.

Plenty of bug reports and pissed users.

That's the bigger issue.

The biggest issue is those thinking a 10 GB VM required to run a headless Electron browser and then fuxx0ring characters conversion is somehow an achievement.

Whats the small game engine post?
I don’t know if you can resonate, but I feel like the Vibe Coded codex and Claude Code desktop apps are iterating way faster than they should be.
How are the iterating? I've not noticed anything major changing between the versions of my claude code. Other than that sometimes this version includes /btw and sometimes it's missing.
Surprisingly Kiro is fine (I work at Amazon but not at all on the Kiro team). I prefer it to anything else I've tried (except Amazon Q Developer in IntelliJ, but it's now deprecated).
Kiro is surprisingly good, if the interface for saving and resuming was slightly more reliable, and there was the hope of remote sessions, I'd probably switch to it full time. I vastly prefer it to having to fight against buggy force-fed features like UltraPlan or whatever.