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by estearum
3 days ago
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Yes, it is a game design failure (obviously) insofar as it seems not possible to make a perfectly balanced game. But games weren't previously perfectly balanced either, presumably. But they didn't have this same "herding" dynamic because there wasn't an entire industry (literally!) of people trying to discover and disseminate knowledge about the imbalances. And no, the issue isn't "I like to casually play with off-the-wall builds." The issue is "video games were a lot more fun when you encountered different types of opponents." This is, of course, why game designers put so much work into supporting variations in builds, so obviously they agree too. I didn't criticize anyone for being less skilled or anyone for being "in the wrong." I'm observing a game dynamic that makes games less variable than their designers clearly intend. |
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I’ve been playing BAR since it was called Balanced Annihilation and it peaked at 1 concurrent 8v8 daily and there was little/no youtube presence to speak of. Meta pressure was still huge, to the point that trying (now-meta) then-off-meta strategies would have you mocked, called a troll, and sometimes kicked from the room. Pretty much everyone was a meta slave, except for a few (mostly top) players who had their own quirky meta-rejecting style.
I think there’s a global desire for comfort/safety which drives meta, and this works without an industry. Copying is safe, playing the same map endlessly is comfortable, and fun for fun’s sake is neither. And ego seems to have something to do with it too. Players with less ego seem to experiment more, change things up more, break the meta more.