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by pegasus
1 hour ago
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> Everything is clear, you know what's a button and what's not. Information density is also high, which is a good thing on a computer screen. I would say information density was too high. All those always-on indicators: 3D scrollbars, buttons, etc. create a very busy picture. Today's interfaces are much cleaner which comes at a price of less information and hence, more ambiguity, but I for would rather pay that price than go back. One problem I see is that while the UI itself has been simplified, incidental complexity has crept in other ways. Most importantly, the OSes themselves as software systems have clearly grown ponderous and unwieldy so that today they are more bugs and more of those bugs can be subtle and surprising. Also, there is less uniformity in UX across apps (and UI frameworks). |
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If you take today's interfaces to an extreme, you would get a white sheet. Very clean, but unusable. I wouldn't call interfaces "clean" where users increasingly have trouble figuring out what's clickable, how to scroll, move or resize a window.