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by AgentOrange1234
3 hours ago
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Yes I found this very hard to follow. I appreciate expressing ideas in math like E_a[X] as much as the next guy, but there is no definition or even description of what the heck E or E_a or Var(x) even mean, so how is anyone supposed to understand the reasoning here? All I get from this is a claim that experienced latency is different than the mean, which sounds important, but I still have no intuition as to why this is. Which is sad, because Booker's blog is often deeply amazing. |
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I'm pretty sure what the author is saying is:
E(X) =:= \sum_t(t * P(X = t)) is the definition
another important note is P(X^2 = t^2) = P(X = t) - because it's the same distribution.
E_a(X) is a bit sloppy, but consider X_a aka Alice's latency "experience" distribution. The argument is:
P(X_a = t) = t * P(X = t) / \sum_u(u * P(X = u)) - i.e. scale the probability up by t but make it sum to 1.
Then
E(X_a) = \sum_t(t * P(X_a = t)) = \sum_t(t * t * P(X = t) / \sum_u(u * P(X = u))
aka
E(X^2) / E(X)
Then (from wikipedia)
Var(X) = E(X^2) - (E(X))^2
And we get
E(X_a) = (Var(X) + (E(X))^2) / E(X) = E(X) + Var(X) / E(X)