|
|
|
|
|
by bjackman
38 days ago
|
|
Nothing major just a few little details: - the /artifact thing is quite useful (don't think CC has it?) - the /tasks is a bit better than CC's equivalent - there are a few built-in skills that I haven't found CC equivalents for in the built in set (but the fact that I haven't sought out 3rd party versions shows you they aren't very important). And more generally it does a better job of making the agent available. When Claude is debugging something complex and running a bunch of experiments it's often unavailable for like 20 minutes at a time, you only have /btw. Whereas AGY tends to more aggressively use timers and background jobs. But now I wrote that out, I realised it's probably just as much of a system prompt thing as a harness design thing. Coz Claude _can_ operate that way too. Anyway, like I said none of these come anywhere near balancing out the model quality gap. |
|