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by laser 4 hours ago
I don’t know why people make such a big deal about the look like that’s going to matter for an early adopter spatial computing device. Two things matter: ergonomics and utility. The number one issue continues to be long term comfort and among that primarily weight/pressure. These weigh almost twice as much as xreal, but about a quarter of a quest. Given that they put power and compute onboard and seem to distribute weight across pretty large frames I think this might be getting close to a “oh wow” kind of moment where they crossover into everyday utility. The most basic killer use case ironically is 2D screen replacement, whether for mobile, laptop, desktop, or TV/home theatre. For broader adoption sure there’s looks, battery, price, etc. but if they can make it comfortable and useful enough that’s it’s better than using the alternative for some hours of the day, then the industry will sell billions of units over the coming decades.
2 comments

The problem with that "look" is that it's a dead end. These things won't be having a real glasses form factor and high enough specs to be useful anytime soon. They'll remain comically oversized for years/decades to come. So why bother with glasses form factor? I'd rather have something like Hololens or VisionPro, that's big enough to fit in a larger battery, more sensors and more compute, and can be comfortable at the same time because it has room to include a top-strap. With a glasses form factor all the weight is resting on your nose and with anything over 60g that's going to get pretty uncomfortable.

And all that aside, the real killer-feature with AR/VR is the software and so far it doesn't fell like anybody has figure out what people are even supposed to do with these things.

I think Apple has convincingly demonstrated that the look matters A LOT for high-end technology consumption.
And yet they've released the "Vision Pro"