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by cousin_it 1 hour ago
Yeah. There's an even simpler way to formulate it: different types of goods require different mixes of market vs planning. For example, video games can be an almost completely free market. Food too (as long as it's checked for public health concerns). But things like water supply or power supply seem to have their own gravity, which again and again leads to more centralized solutions: see the Wikipedia pages for "natural monopoly" and "public utility". And then there are goods like policing, which should absolutely be centralized.

I don't know by what general rule we can tell which goods require how much planning, except empirically. But it's strange that the consensus that actually exists (more market for some kinds of goods, more planning for other kinds) isn't talked about much, and people just prefer to argue about fundamentalisms in a vacuum, as if all goods behaved the same.

1 comments

>Food too (as long as it's checked for public health concerns).

Wha? Food production is a very regulated market for national security reasons in almost every nation. Otherwise one entity with a bunch of money can starve a smaller nation very easily and then take it over. Now on the higher end of food sales, what one can produce is generally less regulated.