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by multjoy 3 hours ago
What people generally want is time, and then if you have time you obviously need to spend it somewhere. If not work or home, then literally a third space.

>t’s hard to answer and I think partially for better or worse why markets are often a useful tool to o help figure it out

The point of the article is that the markets are blind to this sort of social good.

2 comments

I am not convinced any other entity can do “social good” on average better than some form of a market. The simpler explanation here is that board games are still a niche hobby and not a lot of folks play them to require a third space. And these third spaces generally still exist but they require some organization.

The point of my comment is I don’t agree with the article.

Back to what I said. Kids don’t even play outside anymore and I don’t think it’s because the market took away third spaces and is a much more complicated problem.

> Kids don’t even play outside anymore and I don’t think it’s because the market took away third spaces

I agree with this, but I think it reinforces GP's point that what's missing is time: slack in the day. I grew up playing outside with all the neighborhood kids, and the critical enabler was that there were always adults around during the after-school hours. Not actively hanging out with us, or even closely supervising, but around. Some of them (mine, but only for a few years), were stay-at-home mothers, but by no means all. One family had a dad who got home early from work. Another kid we couldn't play at their house certain days, but we could others, because their parents had variable schedules.

There were also more kids around, because families back then had more kids than they do nowadays. I think that's also (not entirely, but to a significant degree) a consequence of adults having less time - across their life-cycles, and in their days - that isn't devoted to work.

No ones' parents did gig-work, or worked two jobs. Most parents were 9-5, or maybe 8-4 (or I don't know: I was a kid, and not paying attention to things like that), but no one went to "after school care", because there were always adults around after school got out.

Hell, I think the need for third-places (for kids) mentioned in the article is a down-stream effect of the increased time pressures on adults' lives - as is the disappearance of third-places for adults.

I don’t know if I can come to that conclusion. Certainly there some grain of a truth there but even when the parents are home kids are not out exploring. At least in America there is an obsession for experience maxing with kids. I don’t know if it’s a time problem or a shift in attitudes.
> The simpler explanation here is that board games are still a niche hobby

The article says "games", which I took to be more likely to be video games. These are teenagers after all. And if they're safe and goofing around gaming in a youth club, they're less likely to be doing antisocial behaviour on the street.

Ok video games then. I am not sure video gaming in person in a group setting is popular with modern youth. Same outcome to me.
Why do you think these are board games? The article is describing a youth club, for which there is no market as there is no profit to be made from it.
We have more time than ever. Adults just choose to use it arguing on the Internet instead of building a free 3rd space for teens.