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by sehugg 40 days ago
It's in the uncanny valley, that's for sure. I never had much luck with it because you have to memorize a ton of specific English phrase templates and remember how they are injected into the game logic, and you often have to escape into regular old procedural logic.

But it's an ambitious experiment, and the docs are worth reading through. Every now and again I give it another try :^P

1 comments

You're reminding me of trying this out as a teenager; I only got a few connected rooms and basic objects and I distinctly remember always trying to write "a foo is a type of bar" instead of "a foo is a kind of bar" which is what compiles.

Also I tried to show my brother how to use Inform by typing Inform 6 into the fancy new Inform 7 IDE... nope.