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by jhylands 3 days ago
Thank you!

I had played around with some of the formulas to get everything to be 2^n but it it works better if L(0) is free and houses and mill/mine are 2^(n-1)

1) Ore tier is when the number is represented in binary. 2) I've made a mistake in my writeup here so I was changing the rules a lot as I played it to try and optimise but if you play with L(0) mill/mine being free then follow 2^(n-1) it works better.

3) Picking up and dropping are free, so the cost to move wood from x to y is just the travel cost. If operating, that is the only thing an agent can do. Assignment does not take time but the agent has to travel there.

4) I'll change it in the post but yes 2(n+1)

5) Yes higher ore can always substitute lower grade ore.

6) Yes unlimited batches.

7) I played it as only one building on a cleared square. The reason I'd keep this is because of the nature of houses means you're paying exponentially more for increasing density.