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by skotobaza
41 days ago
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> If it would be so important for players to ensure their games stay alive, they'd just stop buying these games and they'd apply pressure on devs to do that Unfortunately, it only works on paper. In reality publishers can add stuff after the release when people already paid money for it (classic bait and switch). So buying only "good" games does not guarantee that they will stay that way. Also, we did try "applying pressure", it didn't work, that's why we are here currently. > I don't think it makes sense to regulate games to that degree Nobody is asking to regulate the games themselves, only how they are distributed after their end of life. > which are merely a form of entertainment and have no severe consequences on people People make money using specific videogames. So there are consequences of shutting down games for good. |
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Personally, for all I care, even as a game-dev, I don't mind if there'd be a law that would allow players to modify and even reverse engineers previous versions of the game for the sole purpose of playing the game.
This kind of regulation demands nothing from the game developers, doesn't force them to comply with anything, and doesn't incur any additional costs. Maybe there'd be some tiny loss of revenue, but it's arguably miniscule if the games are already abandoned.
It pretty much already happening with games like the C&C Generals that have pirated abandonware versions.
Most of the demands I've seen from the SKG crowd demand actual laws that define what developers must provide players, instead they should just legalize reverse engineering.