|
|
|
|
|
by jen20
2 days ago
|
|
> I don't mean to be too glib, but some programmers have this decrepit idea that anyone working with computers should understand programming to be able to fully utilize them. Git is a software development tool first and foremost to support the development of an _operating system kernel_. It's perfectly reasonable for it to be technically verbose as a default, in the same way as it's reasonable for a band saw to cut off your finger if you use it without understanding things correctly first. The problem git has in game development is not that the output is too complex, it's that it doesn't handle large binaries well (ironically enough, the focus of the replacement system in TFA). |
|
I will disagree that the output is too complex; it is. And yes, the large binaries issue is also a huge challenge to it's use. There's only so much time in the day, and when you work in gamedev there are often severe pressures to perform, and spending extra time to get into the weeds of a version control system is often not possible without sacrifice.