|
I liked this article, and I see a lot of other commenters didn't, so I'll give my take: When starting on a new codebase, how do you make yourself into a helpful contributor as quickly as possible? I go straight for the humans and their human docs. What problem was the system originally built to solve? What was the original design, and what were its biggest problems? Who is currently using it? If you know these, reading the code is much easier because you can guess why things were done the way they are. Also, this blog post has gotten popular: https://blog.gpkb.org/posts/just-send-me-the-prompt/ I think Charity is observing a very old problem and expecting the new technology to lead to a new solution of some kind. I doubt she thinks even the current generation of tools are the end of the AI software development story. She's not saying we'll drop design docs right into Claude code and walk away (design docs aren't complete either, that's why when you're ramping up you also have to talk to people, read old tickets and postmortems, etc.) What she's observing is that, in prod, people don't like infra where it's hard to tell how it got into is current state, and so infra-as-code is what we do now. She's also observing that, "it's hard to tell how it got into its current state" is the status quo with codebases, which other people have observed going back to "Programming as Theory Building" and earlier. And she's expecting that, analogous to infra, software development will somehow be done with tools focused on making "how the code got into its current state" clearer. |
> When starting on a new codebase, how do you make yourself into a helpful contributor as quickly as possible? I go straight for the humans and their human docs. What problem was the system originally built to solve? What was the original design, and what were its biggest problems? Who is currently using it? If you know these, reading the code is much easier because you can guess why things were done the way they are.
This is the way but plenty of engineering teams don't have any human docs at all. Decisions are made in one engineer's head or in a chat that isn't saved. The spec was just a few notes in a ticket that was deleted during cleanup or lost when the team changed trackers. There's no map of the codebase or features, no ADRs, minimal observability. All you have is the code. You read the code to try and figure out what is going on then ping an engineer who made a recent commit to a specific area to ask if they remember why something was done the way it was. Someone makes a change and it breaks something on the other side of the codebase that they thought was totally unrelated, etc.