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by maccard
45 days ago
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> The initiative has no problem with this as far as I know; the backend being an overengineered mess doesn't make it non-compliant with what SKG wants. SKG wants games to be "playable" and doesn't define what playable is. Is a multiplayer chess game with no AI "playable" if you can boot into the menu? Is TLOU remastered playable if the multiplayer is turned off but the SP is still playable? Is Trackmania playable without UGC sharing and leaderboards? I would say "no" to all of the above, FWIW. > With that said I don't think anyone would really be developing things this way in a world where they actually took this type of compliance seriously, and there is no real upside to hyperfocusing like that on third-party platform solutions and so on. I think that what will actually happen is three things.
1) Many small studios that try things will just nope out.
2) Studios will switch to the Hollywood model of spinning up an entity per game to tack all the liability onto. There's no real reason to do this now, but if there's actual liability for it, that will change overnight.
3) Larger studios will split out online development from game development into separate entities. I don't think it's hyperfocusing to say "there's a massive hole in this idea", I think it's dismissive of SKG to ignore people who work in this spaces concerns (ironically, it appears this is one of the reasons the EU commission isn't proceeding here, because SKG haven't engaged with industry groups to come up with a way to make this work). |
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Which is completely fine since they're not a legislative body. Instead of settling on a hard line, they're leaving this part open to be defined in collaboration with lawmakers and the industry. Isn't that exactly what so many detractors are asking for?
Let's be honest, SKG wouldn't have fewer critics if they chose a specific definition of "playable". I'd even argue that the industry would be opposed far more strongly.