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by yccs27 7 days ago
I guess it's mainly a limit to savescumming.
1 comments

It's in fact the opposite: an intentional design choice to make save scumming (edit: and by extension, sharing specific rng seeds) more effective for people who like doing it. They made a similar design choice with how save/restore works, in that it resets the current encounter, which allows players a limited ability to undo/backtrack if they make a mistake.